Not much has changed in the future.
The greatest advances have been in electronics, and to this end there has
been a huge increase in the amount of PC's constructed, with new methods
producing thousands of inexpensive but powerful computers.
There are no ray guns, no lasers
or anti-grav bikes. Everything is pretty much as it is now, and this applies
to weapons. Law enforcement officers use refined versions of glocks or
new breeds of automatic revovers. The military still uses assault rifles
and sub machine guns, though these have both been refined and have a huge
range of peripherals available.
There are no force fields, and the
bullet is still deadly.
M4 assault rifle
The weapons available in this game
are essentially the weapons of today. However, I'll need contact with someone
whose a professed gun nut before deciding on a concrete weapon list.
However, the available weapons will
include military, police and construction hardware, along with makeshift
weapons like aerosole can grenades and an adjustable spanner converted
to a temporary mace.
An inventory system which assigns
weapons to various slots and holters strapped to your body will be implamented,
and will allow for a variety of ammo types to be used in each weapon.
Aiming will be realistic, ie. shooting
while running will cause a great number of shots to go stray, and a locational
dmage system will be implamented.
Computer literacy is almost universal,
with even the most poverty stricken family having some access to a communal
terminal. The Shrapner institute is, too, a wired community, and in the
course of her journey, Chloe Taylor (the player) will discover a number
of computer terminals to access (after entering the correct password) and
her very own hand held PC, complete with a number of (fictional) hacking
tools and a handy pocket itinerary planner.
The H/PC in question is a Maniya
Corporation MX-16, with an AMD CPU clocking in at 4.33 GHZ. 10 GIG solid
state flash memory and 512 megs of ram complete the package. By no means
a fast computer compered to contemporary desktops, the MX-16 is still a
useful tool and is issued to all workers at the Shrapner institute.
In the game, the MX-16 will be used
Bypassing Desktop PC security systems
vie ICE breaker
Opening electronically locked doors
Remote control of some turrets or cameras
Controlling Maintenance bots
The MX-16 evolves over time by
uploading programs from Desktop PC’s or receiving programs from the internet
Desktop computers can also be used
(and hopefully, unlike the static screens of Deus Ex, a real OS can be
used), and along with the ability to control doors, turrets and cameras,
there will be limited access to the Internet and the ability to read emails
and other files (ie, death records.).
There will also be a number of plug
in neural thingies, mostly designed for the military, that give you such
abilities as night vision, infared, heartbeat monitors, health monitors
etc.. The downside is that only 3 can be plugged in at once.
The levels will incorperate firefights
and problem solving involving hacking or use of lateral thinking to bypass
areas. The game play within levels will be no linear, though the level
structure will not. Use of Hacking, ie. Hijacking a maintenance robot and
blocking a crucial exit with it, or utilising air ducts to bypass areas
will be included. Emails present on PC's will further the storline along,
and flesh out the idea of a futuristic Distopia.
The primary objective of the player
is too escape the Shrapner Institute, though other objectives, like freeing
prisoners, infecting computers with viruses or destroying power stations
will occur. Of course, players will be hindered by security guards, police,
the military and insane inmates. Objectives like these will come from NPC's
or messages received on your MX-16 (Chloe taylor made a lot of tech head
friends, as soon as they discover that she's alive, they'll offer assistance
The player will meet a small number
of NPC's who play a greater role than to just be cannon fodder, fleshing
out the story with dialog and possibly cutscenes. Helpful NPC's may also
aid you in fire fights, and assist you by carrying round weaponary that
won't fit in your own inventory.
The MX-16 can control small maintenance
type robots, but to master the larger security bots a special plugin neural
thingy (PNT) is required. Like in the Matrix and System Shock, damage to
your virtual host will cause reciprocal damage to you.
These range from security guards
and wardens to trained military units (featuring snipers, assualt and demo
men). Police fall in between these two extremes, along with a host of mad
inmates who'll stop at nothing to eat parts of your body never designed
to be consumed.
Guard dogs will also make an appearance,
along with attack helicoptors and APC's. Scientists and construction workers
- who usually run when they see you - can also be provoked to attack you
in their own pansy ways.